Authored logical pixel height of the application
Authored logical pixel width of the application
Bounds margin to extend the boundary in which a Node is added as Quad.
RGBA encoded number of the background to use
Factor to convert app-authored logical coorindates to device logical coordinates
This value allows auto-scaling to support larger/small resolutions than the app was authored for.
If the app was authored for 1920x1080 and this value is 2, the app's canvas will be rendered at 3840x2160 logical pixels.
Likewise, if the app was authored for 1920x1080 and this value is 0.66667, the app's canvas will be rendered at 1280x720 logical pixels.
Factor to convert device logical coordinates to device physical coordinates
This value allows auto-scaling to support devices with different pixel densities.
This controls the number of physical pixels that are used to render each logical pixel. For example, if the device has a pixel density of 2, each logical pixel will be rendered using 2x2 physical pixels.
By default, it will be set to window.devicePixelRatio
which is the pixel
density of the device the app is running on reported by the browser.
Interval in milliseconds to receive FPS updates
DOM Inspector
Texture Memory Manager Settings
Texture Processing Limit (in milliseconds)
Settings for the Renderer that can be updated during runtime.